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quinta-feira, 18 de junho de 2026

Show HN: Attagram, a tiny printer that gives kids a magical daily digest https://ift.tt/fzc8UKx

Show HN: Attagram, a tiny printer that gives kids a magical daily digest I’m building Attagram: a small printer that lives in the kitchen and prints a daily paper digest for kids. The idea came from an emerging family dynamic I kept noticing. My daughters (A, 9 and J, 8) are becoming increasingly independent, but as parents, we hold an enormous amount of invisible state in our heads and phones: what day a project is due, who needs cleats, what's for lunch, which kid has library day, what chores need to happen before screens, how many days until the camping trip, what Grandma wanted them to know, what changed after school, etc. Kids live downstream of that system, and their experience of it is repetitive nagging: "Brush your teeth." "Pack your folder." "Don't forget your cleats." "Don’t forget your water bottle." "Did you pack your cleats?" "Please pack your cleats." Even if the tone is kind, the repetition makes it feel like a nag. And all of the information is trapped behind screens, which isn't great if you're trying to limit your kids' screen time, all while trying to give them more ownership in the process. Attagram tries solve for that. It turns that invisible family state into a small daily artifact a kid can own. Every morning, the printer wakes up and prints a parent-curated morning edition newspaper. It has sections like: today’s plan, a todo list, a countdown to an event, a joke, a riddle, a note from a grandparent, and lots more. It's something kids can tear off, pin to their bulletin board, shove in their pocket, or punch through a spike. All of this is managed through, yes, an app. BUT! The app is for the parents. Its job is to be the best in the world at turning family logistics, rituals, and affection into a screen-free paper experience. The paper remains the hero, and how a kid experiences Attagram. Technically, Attagram is pretty simple. It uses off-the-shelf parts to connect to a cloud service so daily digests can be generated and printed at scheduled times. It also allows trusted family members to send one-off notes as needed. The magic is in the experience overall and how it feels to hold the paper in your hands. This is my first hardware project, and as a software person, I have really appreciated (and respected) how much there is to learn. It's a lot of work to make sure this product is perfect on day one, because there's no easy way to update hardware. Software is so forgiving! We have a nationwide private beta program in homes now, and the feedback has been really positive. More than one family has told me that their kids park themselves in front of the printer each morning, waiting for it to print at the scheduled time. I'm planning to ship a few more units for free to really ensure we're getting all the input we can before going into more scaled production. If you think you'd be interested in one, drop me a line at myke@halfcorp.co. Our modest plan is to reach 100 paid reservations before scaling manufacturing, partly to test whether strangers actually want this enough to pay rather than just say "cute idea." https://ift.tt/MDjtVgI I’d value HN's experience on: 1. Industrial design: what stands out as being "bad design" in the current iteration? Also, if this is something you'd want to work on, I'd love to chat! 2. Mechanical engineering: what are the best ways to "harden" a device like this so it's reliable, but easy to manufacture. Also, if this is something you'd want to work on, I'd love to chat! 3. Manufacturing: when do you engage with a contract manufacturer in China? What do you try to avoid? Also, if this is something you'd want to work on, I'd love to chat! 4. HN Parents: is this something you could see yourself buying, or it just cute? If the former, but you wouldn't pre-order, why not? https://ift.tt/70l4hZ3 June 18, 2026 at 01:56AM

Show HN: Spin Lab https://ift.tt/kQZwIt5

Show HN: Spin Lab Hey HN, I built Spin Lab: a browser-based interactive explainer for table-tennis spin. It visualizes topspin/backspin, spin rate, ball trajectory, bounce behavior, and why the opponent’s return reacts the way it does. I built it because spin is central to table tennis, but most explanations are either too hand-wavy or too static. Thanks Fable, we miss you https://ift.tt/a1S7Vdr June 16, 2026 at 09:16AM

quarta-feira, 17 de junho de 2026

Show HN: High-Res Neural Cellular Automata https://ift.tt/yv0RwMg

Show HN: High-Res Neural Cellular Automata Neural CAs model self-organizing pattern formation. Now they can generate patterns at HD resolution in real-time, enabled by turning each CA cell into a Neural Field. Try 3 demos: grow a pattern from a seed (and damage it, it heals), synthesize PBR textures that can regenerate, or create 3D textures like clouds. https://cells2pixels.github.io/ June 17, 2026 at 06:28AM

Show HN: Day-ahead river discharge forecasting using USGS and ERA5 data https://ift.tt/TbmC6Rs

Show HN: Day-ahead river discharge forecasting using USGS and ERA5 data https://ift.tt/omBX0Gn June 17, 2026 at 04:25AM

Show HN: Easy text to social media cards platform https://ift.tt/4GeCJ6i

Show HN: Easy text to social media cards platform Includes text to card conversion, visual editing, variations and integration for posting directly from the editor. https://ift.tt/T3izBoU June 16, 2026 at 08:47PM

terça-feira, 16 de junho de 2026

Show HN: FlashQwen – A from-scratch CUDA inference engine for Qwen3 https://ift.tt/yGSYeOK

Show HN: FlashQwen – A from-scratch CUDA inference engine for Qwen3 https://ift.tt/2x4huIf June 16, 2026 at 02:39AM

American Truck Simulator: 1.60 Update Release

We're excited to announce that the 1.60 update for American Truck Simulator has officially been released and is now available on Steam!

Before we head to the news, we would like to thank everyone who took part in the Open Beta and reported any issues or provided general feedback on our forum. This makes it much easier for our team to fine-tune everything and helps ensure a smooth transition to the full update release.


Game Radio

With the 1.60 update, we are introducing Game Radio, a brand-new in-game radio system designed to make every drive feel more immersive and authentic. Rather than just playing music, Game Radio gives you five stations with their own distinct sounds, identities, and moods, each one built to shape the atmosphere of your journey in a different way.

Players can tune into Rust FM, Escape, PUMP IT!, Pop Gear, and Roadio, spanning guitar-driven rock and American roots music to electronic, pop, and lo-fi. Each station features carefully curated tracks, handpicked to hold up across many hours on the road. Escape is also a radio station designed to help content creators, and we are committed to doing our best to keep it stream-safe.

Game Radio also introduces a new in-game widget displaying station info, track titles, and artist names while driving. Players can customize widget behavior through the Widget Options menu (F6). This update also brings a range of improvements to the existing radio and music player systems.

Game Radio arrives with its musical foundation in place, with more planned for future updates. You can find out more information about Game Radio in our dedicated blog post.

Improved Material System

The Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which will result in a more readable, detailed, and visually pleasing cabin environment.

During the development of Project Road Trip, we implemented a wide range of visual and technical improvements. One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.

The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. The first trucks to benefit from the Improved Material System in ATS are the Mack Anthem and the Western Star 49X. With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here.

Light Tweaks

We have carried out minor adjustments to the global lighting, primarily focused on exposure and contrast balancing, along with subtle visual refinements for bad weather conditions. The work mainly consisted of smoothing out and polishing the overall visuals to achieve a more consistent and refined look.

Players' Company Paint Jobs

Players are now able to customize their trucks and trailers with a brand-new collection of company-themed paint jobs inspired by the selectable company identities available when creating a driver profile. These designs bring a more cohesive and professional visual style to your fleet while fitting naturally into the world of ATS.

One of the biggest focuses during development was ensuring that every paint job feels unique, depending on the type of trailer it is applied to. Rather than simply using one design across all trailer models, our teams carefully adapted each company's paint scheme to match the shapes and details of different trailer types. Whether you’re hauling cargo with a tanker, transporting materials in a dumper, or pulling a traditional box trailer, each variant features its own tailored details and layout. You can find out more in our blog here.

Kenworth TourAmerica Paint Jobs

We're also pleased to introduce the TourAmerica paint jobs for the Kenworth W900 and Kenworth T680 2022 as free content for all players. Inspired by the iconic TourAmerica T600 livery from the 1990s, this special design was recently reimagined by Kenworth as part of the Freedom 250 initiative, a nationwide celebration marking the 250th anniversary of the United States and honoring the legacy of American trucking. You can see more in our blog here.

Job Details Widget

Based on feedback from our #BestCommunityEver and upcoming widget designs, the Job Details Widget is introduced with the 1.60 update. Its primary purpose is to enable a new, more immediate, and concise way of displaying the relevant job info. Also, in response to community feedback, the GPS now displays the estimated arrival day and time, along with the remaining travel time and distance.

You can enable the Job Details Widget through the Widget Options menu (F6). The widget displays key job information, including cargo type and weight, delivery location, job income (colour-highlighted), and the remaining time to complete the job, so players will have this info available immediately without the necessity to pause the game. You can read more about the feature here.

Expanded Rest Mechanic

This new feature gives players greater control over their rest periods by allowing them to choose how long they want to sleep and exactly when they want to wake up, instead of being limited to a predefined rest duration.

Alongside this change, the Fatigue system is now split into two separate values: Rest State and Mandatory Break, each represented by its own icon in the UI.

The Rest State, symbolised by a bed icon, now gradually depletes rather than recovers over time. Extended periods of driving will steadily reduce the Rest State, while resting will restore it at a faster rate.

The Mandatory Break system, indicated by a "P" icon along with the remaining hours before a required stop, functions more strictly. In American Truck Simulator, drivers can stay on the road for up to 14 hours before they must take a mandatory break, requiring 10 consecutive hours of rest afterward. You can read more about this feature here.

Changelog:

Vehicles

  • Players' Company Paint Jobs
  • Kenworth TourAmerica Paint Jobs

Visual

  • Improved Material System
  • Light Tweaks

Sound

  • Game Radio

UI/UX

  • Job Details Widget
  • Expanded Rest Mechanic

We hope you are also excited to try out all the new features! Make sure to keep up to date with the future updates by following us on X/Twitter, Facebook, BlueSky, YouTube, and Instagram, and by subscribing to our newsletter! Until next time, happy haulin'!



source http://blog.scssoft.com/2026/06/american-truck-simulator-160-update-release.html

DJ Sandro

http://sandroxbox.listen2myradio.com