((((sandro.net))))
Manuntençao para Pcs
segunda-feira, 13 de julho de 2026
Show HN: Web App Uses RTL-SDR to Align HDTV Antenna https://ift.tt/8UCckXr
Show HN: Web App Uses RTL-SDR to Align HDTV Antenna I was sick of losing the Telemundo signal during World Cup, so I built a Web App that uses a local RTL-SDR dongle to analyze the HDTV signal and help you point your antenna... GOAAALLLL! https://tunerscope.com/ July 12, 2026 at 11:34PM
domingo, 12 de julho de 2026
Show HN: Levee – a self-tuning circuit breaker and concurrency limiter for Go https://ift.tt/Aqs2Rig
Show HN: Levee – a self-tuning circuit breaker and concurrency limiter for Go Rate limiters and circuit breakers work wonderfully well when they’re configured for the load and available capacity. But load, capacity, and latency drift over time, and keeping those settings current requires continuous effort. So I built Levee to be a hands-off, adaptive, easy to configure traffic governor. Levee is configured with a success-rate target and timeout. It then continuously monitors the workload performance characteristics to detect downstream capacity exhaustion or failures. It can also spot a surge from growing concurrency before failures arrive. It runs in-process, uses a small, fixed amount of memory, has zero dependencies, and processes millions of requests per second. In a deterministic 10-node mesh simulation, Levee outscored carefully tuned static rate limiters/breakers deployed throughout the mesh, while recording fewer failures and no node crashes. https://ift.tt/vS8aDoW July 11, 2026 at 10:22PM
sábado, 11 de julho de 2026
Show HN: Dotenv-Diff v3.0.0 https://ift.tt/vwVmkRe
Show HN: Dotenv-Diff v3.0.0 Long time since i last posted updated about dotenv-diff, a lot of new features since then https://ift.tt/xzbMDRA July 7, 2026 at 05:54PM
Show HN: Krbn, a pencil-style 3D renderer with SVG output https://ift.tt/0842kyg
Show HN: Krbn, a pencil-style 3D renderer with SVG output Krbn is a childhood dream I finally got to research & prototype (from a hospital bed of all places), during a medical break from my normal work: a rendering engine that draws 3D scenes the way a technical sketch artist would. It asks "which lines would an artist draw and what would they leave out?" Basically strokes are derived exactly from geometry, rather than sampling. True conics, quartics etc. So there is no shading model, it's replaced by hatching (either flat or following the curvature of the object). There's no alpha channel, the gaps between lines do the work as on paper. It introduces hand-wobble (which is seeded, so animations don't "boil" between frames) and various other things; the example gallery shows more. With all that, output is byte-stable, i.e. two successive renders will cause zero changes in Git. Full disclosure, since it matters here: this was built with significant AI assistance, deliberately, as an experiment in how far a carefully directed human-AI collaboration can get on a hard rendering problem. The briefs are in the repo - judge for yourselves. Gallery: https://ift.tt/n2oTZ5p The longer story: https://ift.tt/Ozj5Wl9... P.S. There's no pitch here... just an invitation for a weekend skim over something I find fascinating. https://ift.tt/96lKkV0 July 11, 2026 at 02:51AM
Show HN: @playbykey/theory - Music theory TypeScript engine and MCP server https://ift.tt/dF9guVo
Show HN: @playbykey/theory - Music theory TypeScript engine and MCP server https://ift.tt/wIF05hZ July 10, 2026 at 11:15PM
sexta-feira, 10 de julho de 2026
Show HN: Opula – portfolio and net-worth analysis as a hosted MCP connector https://ift.tt/IHaXcoB
Show HN: Opula – portfolio and net-worth analysis as a hosted MCP connector https://opula.io July 10, 2026 at 10:22AM
Show HN: Mojave Paint for macOS, edit images like it's 1999 https://ift.tt/0H6vyzE
Show HN: Mojave Paint for macOS, edit images like it's 1999 We all need a swiss army knife for images. A tool for really getting in there and dealing with the pixels precisely. You might be combining images into a sprite sheet, you might be matting images to squares, cutting out solid backgrounds, re-tinting graphical elements. For a website, a video game, for an app. There's a million photo editors, there's a million design tools, and Mojave Paint can do those things in varying degrees but "graphical asset production" is its first and primary mission. It's cheap! $9.99 (one-time, sad I even have to say that) for the "Pro" version. It's Mac-only, and Apple Silicon Mac at that. Does it look a little like Photoshop 5.5 from the year 1999? Maybe a little but also it's got plenty of its own original ideas. (Blog post on that is forthcoming…) I've always been passionate about image editing tools for the technically-minded so I'm throwing my hat in the ring in that space. And sure GIMP is for the technically-minded but boy is it ugly on the Mac! https://ift.tt/EksBI6g July 10, 2026 at 09:29AM
Assinar:
Postagens (Atom)
DJ Sandro
http://sandroxbox.listen2myradio.com