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quarta-feira, 16 de setembro de 2026

Show HN: Nerdulator – put something in, get everything out (no AI) https://ift.tt/tQVpH3x

Show HN: Nerdulator – put something in, get everything out (no AI) https://nerdulator.com September 16, 2026 at 03:37AM

Show HN: Glu – installing Homebrew packages 2x faster on macOS https://ift.tt/a8xF9oM

Show HN: Glu – installing Homebrew packages 2x faster on macOS I wanted to see how fast Homebrew installs could get if end-to-end install time was the primary design constraint. It turned into a package manager for macOS that uses Homebrew's bottle ecosystem, consistently ~2x faster than Homebrew on large install graphs. It's written in Rust, but most performance ideas are independent of the language. https://glu.run/ September 16, 2026 at 02:15AM

Show HN: Thurbox – A tmux-based TUI and CLI for local AI agent orchestration https://ift.tt/sOYhyJn

Show HN: Thurbox – A tmux-based TUI and CLI for local AI agent orchestration https://ift.tt/2IHpFAE September 15, 2026 at 10:25PM

Show HN: A chess analyzer that runs in the browser https://ift.tt/XAIRmaT

Show HN: A chess analyzer that runs in the browser I play chess casually and usually struggle to figure out why Lichess analysis say my move is a blunder. Almost all the analysis tools will just suggest the best variant for a position, and you will have to follow the suggested engine lines, or play them out manually to analyze it better. So I built this tool to make that process easier for beginner players. Behind the scene: This app run Stockfish in your browser, at a position, the app will follow the engine's suggested lines, search for any meaningful situation like a check, a fork, a capture, material change, positional disadvantages,... and point that out with an explanation. You can see the app here: https://whyblunder.vercel.app and paste the PGN of your game. If you play on Lichess, you can also replace the lichess.org part in the browser URl with https://whyblunder.vercel.app/# to quickly analyze, for example: https://whyblunder.vercel.app/#cBVQFX8l https://ift.tt/n5XRTGI September 15, 2026 at 09:28PM

terça-feira, 15 de setembro de 2026

American Truck Simulator: 1.61 Update Release

We're excited to announce that the 1.61 update for American Truck Simulator has officially been released and is now available on Steam!

Before we head to the news, we would like to thank everyone who took part in the Open Beta and reported any issues or provided general feedback on our forum. This makes it much easier for our team to fine-tune everything and helps ensure a smooth transition to the full update release.

We'd also like to thank everyone who participated in the 1.61 Experimental Beta, especially those who shared their thoughts on the Multi-Function Display (MFD) and the In-Game Menu. These additions will be introduced in a future update, giving us more time to refine and polish these features and ensure they deliver the best possible experience when they are ready.

Now, let’s dive into what you can expect in the 1.61 Update:


Proximity Exploration

In the 1.61 update, we are introducing a new feature designed to assist players with exploring the world map and discovering more along their journey. Introducing Proximity Exploration, a new quality-of-life feature that makes map discovery a little more intuitive, while still keeping the enjoyment of exploring the world for yourself.

When enabled, Proximity Exploration automatically reveals a small area around your vehicle as you travel. This means you will no longer need to drive over every tiny section of road to mark it as explored, which should be especially useful for those of you chasing that elusive 100% map discovery! It can also help reveal nearby accessible roads and areas around locations such as rest stops, toll gates, border crossings, gas stations, and other places where multiple road segments may sit closely together.

And don't worry, secret roads will still have secrets to uncover! Proximity Exploration will only reveal the first segment of a secret road when you get close enough, giving you a small hint that there might be somewhere new to explore. From there, however, the rest is up to you, as the remaining route will only be discovered by actually driving along it.

Whether you use Proximity Exploration to help hunt down those final percentages or simply make exploring the map a little smoother, the choice is yours!

Improved Material System

The Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which results in a more readable, detailed, and visually pleasing cabin environment.

One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.

The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. In this update, we're excited to bring the Improved Material System to the International LT and International LoneStar.

With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here.

Map Changes for Road Trip

With the upcoming Road Trip project, our map and asset teams have also been preparing the world of American Truck Simulator for a new way to explore the roads. While many of these changes are happening behind the scenes, they help lay the groundwork for future features and ensure the map is ready for the journey ahead.

We have implemented inactive Tourist Boards across several states, including California, Oregon, Washington, Idaho, Montana, Wyoming, and the upcoming South Dakota DLC. These Tourist Boards will remain unavailable until the Road Trip project is released, but they are already in place and ready for the future. Alongside these additions, we have also applied various small visual improvements and polish to selected areas across the map.

As part of these preparations, we have also added a number of new gas stations across the map. These locations will not only serve truck drivers but will also become available for cars when the Road Trip project releases, giving players more places to stop and refuel during their travels.

These changes are just a small part of the preparation work being done behind the scenes, helping us make sure the American Truck Simulator world is ready for new adventures on the road.

New Cargoes

We are also introducing new cargo options and improving the visuals of some existing ones. Players can now transport new types of freight, including Seed Containers, Trailers, and Truss, adding more variety to their hauling jobs across America.

Alongside these additions, we also updated the existing Rails cargo with a brand-new model and improved textures. These changes help bring more detail and visual quality to the cargo you see on the road, making each delivery feel even more realistic.

Changelog:

Map

  • Proximity Exploration
  • Map Changes for Road Trip

Vehicles

  • New Cargoes

Visual

  • Improved Material System: International LT & International LoneStar

We hope you are also excited to try out all the new features! Make sure to keep up to date with future updates by following us on X/Twitter, Facebook, BlueSky, YouTube, TikTok, and Instagram, and by subscribing to our newsletter! Until next time, happy haulin'!



source http://blog.scssoft.com/2026/09/american-truck-simulator-161-update-release.html

Show HN: Jinfer – AI inference engine for the JVM. AI in a jar https://ift.tt/KXk7OdV

Show HN: Jinfer – AI inference engine for the JVM. AI in a jar Hi HN, Some would call AI on the JVM quixotic. And so, Quixotic AI was born. jinfer is an inference engine for the JVM: chat, vision, audio, embeddings, reranking, and TTS. No Python runtime, no ONNX, no Docker containers, no sidecar process, no IPC. Finally, AI in a jar. The stack underneath is built for the JVM rather than bolted onto it: toknroll: pure-Java tokenizers, zero dependencies gguf / safetensors: read and write llama.cpp and HuggingFace model formats jam: quantized matmul kernels, competitive with llama.cpp on CPU jota: Tensor API targeting Java, C, CUDA, HIP, Metal, OpenCL, and Mojo It ships with integrations for Spring AI and LangChain4j, and is compatible with GraalVM Native Image for low-overhead, self-contained binaries with millisecond startup. This is an early release (CPU only): I'd especially like feedback on the API surface. Site: https://qxotic.ai Repo: https://ift.tt/UEJDusb https://qxotic.ai/ September 15, 2026 at 03:42AM

Show HN: Analyzed 400 routes and driving a Tesla beats flying 65% of the time https://ift.tt/bk0USEn

Show HN: Analyzed 400 routes and driving a Tesla beats flying 65% of the time https://ift.tt/HGfks2Q September 15, 2026 at 01:28AM

DJ Sandro

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