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quinta-feira, 18 de junho de 2026

Game Radio: Meet the Team

Behind every new feature in our games is a dedicated team of talented people working together to bring ideas to life. In this special edition of our Meet the Team, we'd like to introduce some of the people who have been instrumental in creating Game Radio, from the earliest concepts to its implementation in both Euro Truck Simulator 2 and American Truck Simulator.

Mrazik - Producer

"During our console development efforts, I've quickly realised that the game's soundscape is an underexplored territory within our games. There's a saying that 'sound is half of the picture', and especially when you're chilling out with a controller in hand, you appreciate a well-tailored musical experience smoothly integrated into the game. I have made it my personal challenge to tackle this effort and venture into the unknown, forming a vision and a team to deliver a result I would personally love as a player myself, and I'm extremely proud of everyone who fell in love with the idea and helped make it a reality.

We've got many plans on how to develop the radio platform in the future, and this is just the starting line. I genuinely hope you love the end result as much as I do, because every road trip is better with a soundtrack!"

Damiana - Radio Producer & Audio Designer

"Before joining SCS Software, I spent over five years shaping the sonic identity of Czech Radio podcasts as a sound designer, composer, and co-editor. When I got the opportunity to bring that experience to SCS nine months ago as Radio Producer & Audio Designer and to lead the Game Radio project, it was a no-brainer.

As someone who lives and breathes music, I know how much a single song can change an experience. It sets the mood, triggers unexpected emotions, and makes a fictional world feel real. That mindset naturally carried over to SCS, where I took full creative ownership of the in-game radio stations from the ground up. I’m responsible for defining each station’s brand and sonic identity, curating and processing music for in-game use, and coordinating closely with the whole team (who are amazing, by the way) to make every frequency feel alive.

I’m incredibly excited to hear feedback from the community and to keep building the next chapter of our game’s radio world."

Zuzka - Junior Game Designer

"Hi, truckers! My name is Zuzka, and I’ve been working at SCS Software for almost three years now. I started out as a 2D graphic designer, then moved on to leading the 2D branding team for ATS, and finally landed my current position as a UX game designer. In this role, I took on the task of creating Game Radio. In addition to designing the behaviour of the feature and solving all related issues, I also helped establish guidelines for the creation of the visual identity of each Game Radio station, so I had the opportunity to combine my skills as a UX designer with my graphic design background. All of this has been done with the support of an enthusiastic team of great colleagues who did their very best to bring you an enjoyable experience.

I hope you will love Game Radio as much as we do! Rest assured that the development of the radio is just getting started with this update, and we have plenty of exciting ideas in store for you."

Raivis - Junior Programmer

"I've been at SCS for almost two years now, though it really doesn't feel that long. During this time, I've worked as a programmer on various features, both for the game itself and for the supporting tools.

These past few months, I've been the main programmer for Game Radio, which was exciting because I got to create something new, not just tweak an existing feature, although there were plenty of things that needed to be changed for existing stuff as well.

As for the future, I'm excited for what we have planned for this feature, and I can't wait to work on it."

Petr - Console & UI/UX QA Lead

"Hi, my name is Petr, and I've been part of SCS Software for five and a half years. During the development of Game Radio, I worked closely with our Game Design team, brainstorming what we wanted the radio feature to offer and how we could improve the overall user experience. I also helped coordinate production efforts, organised internal playtesting sessions across the company, and participated in functional testing to ensure everything worked as intended.

Throughout development, I gathered a lot of valuable feedback from both our colleagues at SCS and members of the community on social media. Seeing people's reactions and suggestions has been incredibly rewarding, and I'm excited about the future of Game Radio and the opportunities we have to continue expanding the feature with new ideas and improvements."

Misha - Researcher

"My name is Misha, and I've been working at SCS Software for the past 3 years as a researcher, with my biggest project so far being the British Columbia DLC. For the radio feature, alongside research, I've mainly focused on building the identities of the radio stations - defining their philosophy, values, and overall creative direction. 

What I enjoy most about this work is turning a large amount of ideas and research into something clear and meaningful. The process can feel chaotic at first, but over time, each station develops its own distinct personality, which then shapes everything from the visual identity to the content itself.

Outside of work, my two biggest passions are composing music and playing video games, so working on the radio feature has been an ideal combination of both worlds for me. I'm really excited for players to experience our in-game world while listening to the new radio stations we've been creating!"

Ales - Junior Producer

"Hi, I’m Aleš, and July marks my first completed year onboard the SCS truck. Prior to working here, I dedicated my working efforts in the gaming industry to community management, PR, and marketing. In SCS, I have the privilege to explore possibilities of being a producer, which I very much enjoy. Generally, I focus on the production of map DLCs for American Truck Simulator, but as a producer, I have the option to try to lend a helping hand to various projects, such as Game Radio. 

Unlike other members of the team, my contribution was mostly indirect, focusing on operational support, coordination of tasks and meetings, and overall team progress. 

I am very much looking forward to any endeavours of Game Radio, since, in my honest opinion, it has huge potential to add a nice melodic flavour to further enhance the experience of driving the roads of Euro Truck Simulator 2 and American Truck Simulator."

Karina - 2D Graphic Designer

"My journey with SCS Software started almost five years ago, back when I was still a university student. Since then, I’ve become a 2D artist and had the opportunity to work with the 2D design team on the branding for the in-game radio stations. We especially enjoyed this unique task because each station had its own atmosphere and visual style that we needed to capture. It was a refreshing change from our usual routine, and I’m really looking forward to seeing the stations become part of the game."

We hope you've enjoyed getting to know some of the talented people who helped bring Game Radio to life. Features like this are the result of collaboration across multiple departments, and we're always proud to shine a spotlight on the individuals whose passion and expertise make them possible.

Game Radio will make its debut in update 1.60 for both Euro Truck Simulator 2 and American Truck Simulator, and we can't wait for you to experience it for yourself. We'd like to thank everyone involved in the project for sharing their insights, and we hope this behind-the-scenes look has given you a deeper appreciation for the work that goes into every update. You can find out more about Game Radio here.

As always, thank you for your continued support, and be sure to let us know what you think once you hit the road with Game Radio. Don’t forget to follow us on X, Instagram, Facebook, and Bluesky, and subscribe to our newsletter. Until next time, keep on truckin'!



source http://blog.scssoft.com/2026/06/game-radio-meet-team.html

Show HN: Attagram, a tiny printer that gives kids a magical daily digest https://ift.tt/fzc8UKx

Show HN: Attagram, a tiny printer that gives kids a magical daily digest I’m building Attagram: a small printer that lives in the kitchen and prints a daily paper digest for kids. The idea came from an emerging family dynamic I kept noticing. My daughters (A, 9 and J, 8) are becoming increasingly independent, but as parents, we hold an enormous amount of invisible state in our heads and phones: what day a project is due, who needs cleats, what's for lunch, which kid has library day, what chores need to happen before screens, how many days until the camping trip, what Grandma wanted them to know, what changed after school, etc. Kids live downstream of that system, and their experience of it is repetitive nagging: "Brush your teeth." "Pack your folder." "Don't forget your cleats." "Don’t forget your water bottle." "Did you pack your cleats?" "Please pack your cleats." Even if the tone is kind, the repetition makes it feel like a nag. And all of the information is trapped behind screens, which isn't great if you're trying to limit your kids' screen time, all while trying to give them more ownership in the process. Attagram tries solve for that. It turns that invisible family state into a small daily artifact a kid can own. Every morning, the printer wakes up and prints a parent-curated morning edition newspaper. It has sections like: today’s plan, a todo list, a countdown to an event, a joke, a riddle, a note from a grandparent, and lots more. It's something kids can tear off, pin to their bulletin board, shove in their pocket, or punch through a spike. All of this is managed through, yes, an app. BUT! The app is for the parents. Its job is to be the best in the world at turning family logistics, rituals, and affection into a screen-free paper experience. The paper remains the hero, and how a kid experiences Attagram. Technically, Attagram is pretty simple. It uses off-the-shelf parts to connect to a cloud service so daily digests can be generated and printed at scheduled times. It also allows trusted family members to send one-off notes as needed. The magic is in the experience overall and how it feels to hold the paper in your hands. This is my first hardware project, and as a software person, I have really appreciated (and respected) how much there is to learn. It's a lot of work to make sure this product is perfect on day one, because there's no easy way to update hardware. Software is so forgiving! We have a nationwide private beta program in homes now, and the feedback has been really positive. More than one family has told me that their kids park themselves in front of the printer each morning, waiting for it to print at the scheduled time. I'm planning to ship a few more units for free to really ensure we're getting all the input we can before going into more scaled production. If you think you'd be interested in one, drop me a line at myke@halfcorp.co. Our modest plan is to reach 100 paid reservations before scaling manufacturing, partly to test whether strangers actually want this enough to pay rather than just say "cute idea." https://ift.tt/MDjtVgI I’d value HN's experience on: 1. Industrial design: what stands out as being "bad design" in the current iteration? Also, if this is something you'd want to work on, I'd love to chat! 2. Mechanical engineering: what are the best ways to "harden" a device like this so it's reliable, but easy to manufacture. Also, if this is something you'd want to work on, I'd love to chat! 3. Manufacturing: when do you engage with a contract manufacturer in China? What do you try to avoid? Also, if this is something you'd want to work on, I'd love to chat! 4. HN Parents: is this something you could see yourself buying, or it just cute? If the former, but you wouldn't pre-order, why not? https://ift.tt/70l4hZ3 June 18, 2026 at 01:56AM

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quarta-feira, 17 de junho de 2026

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Show HN: Easy text to social media cards platform https://ift.tt/4GeCJ6i

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terça-feira, 16 de junho de 2026

DJ Sandro

http://sandroxbox.listen2myradio.com