((((sandro.net))))

terça-feira, 2 de junho de 2026

American Truck Simulator: 1.60 Update Open Beta

We’re excited to share that the 1.60 Open Beta for American Truck Simulator is now available for players to try out. If you decide to join the beta, we’d really appreciate it if you report any bugs or issues you encounter in the appropriate section of our official forums.

Your feedback plays a huge role in helping us improve the game, and we truly value the time and effort you put into testing these new features and changes. Now, let’s dive into what you can expect in the 1.60 Open Beta update:

Game Radio

With Update 1.60, we are introducing Game Radio, a brand-new in-game radio system designed to make every drive feel more immersive and authentic. Rather than just playing music, Game Radio gives you five stations with their own distinct sounds, identities, and moods, each one built to shape the atmosphere of your journey in a different way.

At launch, players can tune into Rust FM, Escape, PUMP IT!, Pop Gear, and Roadio, spanning guitar-driven rock and American roots music to electronic, pop, and lo-fi. Each station features carefully curated tracks, handpicked to hold up across many hours on the road. Escape is also the only stream-safe station at launch, designed to help content creators avoid copyright claims.

Game Radio also introduces a new in-game widget displaying station info, track titles, and artist names while driving. Players can customize widget behavior through the Widget Options menu (F6). This update also brings a range of improvements to the existing radio and music player systems.

Game Radio arrives with its musical foundation in place, with more planned for future updates. You can find out more information about Game Radio in our dedicated blog post.

Improved Material System

The Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which will result in a more readable, detailed, and visually pleasing cabin environment.


During the development of Project Road Trip, we implemented a wide range of visual and technical improvements. One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.


The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. The first trucks to benefit from the Improved Material System in ATS will be the Mack Anthem and the Western Star 49X. With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here.

Light Tweaks

We have carried out minor adjustments to the global lighting, primarily focused on exposure and contrast balancing, along with subtle visual refinements for bad weather conditions. The work mainly consisted of smoothing out and polishing the overall visuals to achieve a more consistent and refined look.

Players' Company Paint Jobs

After over a year of development as a passion project for the ATS community, players are now able to customize their trucks and trailers with a brand-new collection of company-themed paint jobs inspired by the selectable company identities available when creating a driver profile. These designs bring a more cohesive and professional visual style to your fleet while fitting naturally into the world of ATS.

One of the biggest focuses during development was ensuring that every paint job feels unique, depending on the type of trailer it is applied to. Rather than simply using one design across all trailer models, our teams carefully adapted each company's paint scheme to match the shapes and details of different trailer types. Whether you’re hauling cargo with a tanker, transporting materials in a dumper, or pulling a traditional box trailer, each variant features its own tailored details and layout. You can find out more in our blog here.

Job Details Widget

Based on feedback from our #BestCommunityEver and upcoming widget designs, the Job Details Widget will be introduced with the 1.60 update. Its primary purpose will be to enable a new, more immediate, and concise way of displaying the relevant job info. Also, in response to community feedback, the GPS will now display the estimated arrival day and time, along with the remaining travel time and distance.

Once added, you'll be able to enable the Job Details Widget through the Widget Options menu (F6). The widget will display key job information, including cargo type and weight, delivery location, job income (colour-highlighted), and the remaining time to complete the job, so players will have this info available immediately without the necessity to pause the game. You can read more about the feature here.

Expanded Rest Mechanic

This new feature gives players greater control over their rest periods by allowing them to choose how long they want to sleep and exactly when they want to wake up, instead of being limited to a predefined rest duration.

Alongside this change, the Fatigue system will now be split into two separate values: Rest State and Mandatory Break, each represented by its own icon in the UI.

The Rest State, symbolised by a bed icon, will now gradually deplete rather than recover over time. Extended periods of driving will steadily reduce the Rest State, while resting will restore it at a faster rate.

The Mandatory Break system, indicated by a "P" icon along with the remaining hours before a required stop, will function more strictly. In American Truck Simulator, drivers can stay on the road for up to 14 hours before they must take a mandatory break, requiring 10 consecutive hours of rest afterward. You can read more about this feature here.

Changelog:

Vehicles

  • Players' Company Paint Jobs

Visual

  • Improved Material System
  • Light Tweaks

Sound

  • Game Radio

UI/UX

  • Job Details Widget
  • Expanded Rest Mechanic

Enjoy all the new additions, but please remember: It's only an open beta, not a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → Beta Participation drop-down menu → public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.



source http://blog.scssoft.com/2026/06/american-truck-simulator-160-update.html

Show HN: AI Simulaionen Based on FEP https://ift.tt/TwOmCnj

Show HN: AI Simulaionen Based on FEP developed AI-Simulaion wihout LLM including simulated neurochemistry, hormon crosstalking, short and long term memoryfor each agent. open beta starting Monday at 20:00 UTC+2 for more informations https://ift.tt/WRYP8gf... https://aic-ai-lab.site/login May 30, 2026 at 04:32PM

segunda-feira, 1 de junho de 2026

Show HN: A CSS 3D Engine (no WebGL) https://ift.tt/qGOxPZW

Show HN: A CSS 3D Engine (no WebGL) https://ift.tt/uEyXBGt June 1, 2026 at 10:58AM

Show HN: Postbase – 100% open source Alternative to Firebase and Supabase [video] https://ift.tt/QuLwTKl

Show HN: Postbase – 100% open source Alternative to Firebase and Supabase [video] Postbase – 100% Opensource Alternative to Firebase and Supabase https://www.youtube.com/watch?v=St_kJZXZ_nE June 1, 2026 at 07:17AM

Show HN: Having fun making mini static site apps https://ift.tt/LnfC37y

Show HN: Having fun making mini static site apps I've been having a blast making multiple mini apps that run in the browser. I've been trying to see how far I can go without having a backend and relying on other services. I wrote these for fun and wanted to know what folks think. https://joeheyming.github.io/ June 1, 2026 at 02:02AM

Show HN: Zaxy v1.0 https://ift.tt/dezYq63

Show HN: Zaxy v1.0 https://docs.zaxy.io/ May 31, 2026 at 06:19PM

domingo, 31 de maio de 2026

Show HN: Breathe CLI – Paced resonance breathing in the macOS terminal https://ift.tt/4MUhRn6

Show HN: Breathe CLI – Paced resonance breathing in the macOS terminal I built a terminal app that paces slow breathing at 6 breaths per minute for vagal tone training. It's a single Python file, stdlib only, no dependencies — just run breathe and follow the bar. I'm a cardiology patient (HFrEF). Slow breathing at resonance frequency is one of the few non-pharmacological interventions shown to improve cardiac vagal tone and baroreflex sensitivity (Bernardi et al., Circulation 2002; Lancet 1998). I wanted a frictionless daily habit tool — no app store, no account, no subscription, just open terminal and go. Design constraints, all grounded in the clinical literature: - No breath retention — Valsalva risk in cardiac patients - No rapid breathing — minimum 8-second cycles - Exhale ≤ 2x inhale — no evidence for extreme ratios - Immediate exit, always — q or Ctrl+C restores the terminal even on crash The README includes a resonance frequency measurement protocol for anyone with a chest-strap HRV monitor who wants to find their individual optimum instead of using the 6 bpm default. macOS only (uses afplay for audio cues). MIT licensed. pip install breathe-cli or brew tap marekkowalczyk/breathe && brew install breathe. https://ift.tt/qtoRxdF May 30, 2026 at 05:30PM

DJ Sandro

http://sandroxbox.listen2myradio.com